By Jimmy Russell
Synopsis from Amazon:
In this fact-filled installment in Jimmy Russell's video games Console background sequence, we examine a hundred and one impressive proof approximately Nintendo's seminal NES, the main major console in Nintendo background.
The proof disguise many components, together with the heritage, the undefined, video game titles either infrequent and renowned and a few wonderful info you most likely by no means knew! each person from unfashionable avid gamers who have been there on the time to n00bz who imagine a PlayStation is old style will locate this glorious book jam packed jam-packed with attention-grabbing trivia!
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Extra info for 101 Amazing Nintendo NES Facts (Games Console History, Volume 2)
Com d e sh a e nl U TIP Once the coast is clear, take a few minutes to search the many nooks and crannies in the fuel room. There are several storage crates and wall containers scattered about. Clean them all out and take everything you can carry. If you can’t carry everything, at least snag the gold semiconductor and the power node. Leave the bloody mess behind you and backtrack out of the fuel room. As you go, Hammond contacts you with good news. The Ishimura’s orbit will begin to stabilize soon!
Com d e sh a e nl U Stranded! With Hammond and Kendra safely on the tram, focus on your escape strategy. Exit the tram control room via the door at the room’s far right corner and begin trekking back to the crashed Kellion. Carefully re-navigate the empty hallways with your Plasma Cutter raised high. As you enter the waiting room, Hammond contacts you from the bridge of the Ishimura. He reports that there are no survivors on the bridge, though he’s still going to get the command computer. While in the waiting room, open the green-light crates lying around and record your progress.
Once everything is floating, aim your weapon at the wall just above the door across the room. Follow the onscreen prompt to launch yourself at the wall. When you hit it, your gravity boots will lock on to the wall, allowing you to walk on it. This time, there are two Leapers floating around in the zero-gravity area. As one jumps towards you, sever its limbs with a few well-placed shots, then bound onto the wall just above the platform on the room’s opposite side. Hop back down onto the exit platform, then leave the room the way you came.
101 Amazing Nintendo NES Facts (Games Console History, Volume 2) by Jimmy Russell